4. NETRO - THE ELECTRONIC LEARNING SPACE4.4.3 The Path
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| Phase | Theme of the Phase | 
| PHASE I PHASE II PHASE III PHASE IV PHASE V PHASE VI PHASE VII PHASE VIII  | 
          Introduction to Netro Netro passengers Knowledge on the web Reading on the web Reading images Who owns the web On cultural issues and the web Rebuilding the concept of web literacy  | 
        
As the passengers travel through the Path the assignments and interaction 
        are planned to develop in the lines of Salmon's (2000, 2002b) five-stage 
        model of learning on-line (ch 3.3.2). 
        The first Phases focus more on access and motivation and support group 
        integration. Towards the end of the Path the focus of the Phases is more 
        on collaborative knowledge building and development along the lines of 
        Scardamalia and Bereiter's (1994, 1999) collaborative knowledge building 
        communities (ch 3.2.1).
        
        Each Phase is also planned to support the individual cognitive processes 
        of directing attention, shared reflection and building metacognitive knowledge 
        introduced in chapter 3.2.2. 
        The passengers attention is directed to various topics on web literacy 
        and through a set of different awareness raising activities the passengers 
        are asked to reflect on the web and themselves as users of the web. These 
        awareness raising activities are those of Wenden's (1998) already presented 
        in chapter 3.2.2.
        
        The Path through which the Netro group travels can also be regarded as 
        a path from available designs to the Redesigned (ch 
        2.2.1), for the themes of the eight Phases also support the idea of 
        web literacy as meaning making as the Path first focuses on the web content, 
        the available designs, then moves on to more active designing, that is 
        from producing digital pictures to collaborative writing to the redesigned. 
        Many of the individual Phases themselves are already constructed to contain 
        the three-level process inside them.
        
        In practise, the passengers meet Tuomas, the virtual guide of the learning 
        space, on the Path. Tuomas instructs the passengers and introduces the 
        Phases and the assignments. Smaller tasks are located on the Path. There 
        are also small icons on the Path, which direct the passengers either to 
        the Bank to read more extensively, or to the Stop either to make notes 
        and reflect or to communicate with the other Netro passengers.
      
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